|
January 2009
I. GENERAL.
All participants in NETT Singles and Doubles Leagues are bound by NETT Rules, as well as those of the USTA and "The Code". Not all possible incidents and ramifications are covered in the following rules. Participants in unusual or undocumented situations will have to abide by the decision of the Rules and Procedures Committee and/or the Board of Directors. If there is a conflict in an interpretation of any rule, NETT Rules shall supersede.
II. ROSTER REQUIREMENTS
|
|
|
|
A. All NETT Members must pay a $13 league fee to NETT prior to participation. An additional charge of $2 will be added when players are added after the deadline date. For any returned checks, NETT will collect any insufficient funds (NSF) fees from the submitting player. No player will be added to a team roster until their league fee has been paid.
No one under nineteen (19) years of age may participate in NETT Adult Leagues.
B. PLAYER QUALIFICATIONS.
|
|
|
a. A team will consist of at least eight (8) members and no more than sixteen (16) members. The 2.5 level will consist of at least six (6) members and no more than twelve (12) members. b. A team must have at least 3 players with a USTA NTRP rating at the flight level in order to qualify to play at that level. If a team is out of compliance for any reason, they may add players up to the designated cutoff date. If a team fails to add a player to put them back in compliance and the cutoff date for add ons has passed, then they will forfeit all points earned for the entire season. The default rule will apply to any subsequent matches defaulted regardless of the team's eligibility.
c. No more than 3 players on one team can play up more than one level higher than their USTA NTRP rating. d. A player may be listed on only one (1) roster for each day of play (i.e. Monday versus Wednesday leagues).
e. Players must play at their designated USTA NTRP rating level or higher. If a person's official USTA rating changes, the new rating becomes effective for the next season.
|
|
|
|
C. A team that fails to participate once a roster has been submitted is ineligible to play for the current season and may be ineligible the following season.
D. ILLEGAL PLAYER. An illegal player is defined as someone played by a team who is not on that team's roster and/or not a member of NETT, or is otherwise deemed illegal by the Rules and Procedures Committee. The team playing the illegal player shall receive a four (4) point penalty. The line played by the illegal player shall be treated as a default. Any additional penalties to the captain and the illegal player are to be reviewed by the Rules and Procedures Committee.
E. ROSTER REGISTRATION.
|
|
|
- 1.Returning teams may electronically submit rosters and mail league fees to NETT by the mail-in deadline or register in person at the NEW Captains meeting.
2. New teams must submit a roster and league fees, in person, at the NEW Captains meeting. 3. After the Captains meeting, NO player(s) may be deleted from a roster. 4. Rosters are permanent ON the date of the Captains meeting with the exception of Player additions:
|
|
|
a. Players may be added until midnight on the designated date which is posted on the NETT website.
b. No players may be added past the halfway point of the season. c. Requests must be made in writing to NETT. d. Membership and eligibility for play will be effective upon receipt of all information and league fees by NETT. e. The addition of these players may not cause a team to exceed the published maximum number of players for a roster. f. A player may not be ADDED that would affect the team's status as either a new or existing team.
|
|
|
|
|
|
F. To be considered a returning team, more than 50% of the players listed on the team's roster at the conclusion of the previous season must be listed on the roster being submitted. Only a returning established team may receive the benefit of an earned promotion.
|
III. TEAM PLACEMENT
|
|
1. A flight is a designation for a group of teams within the same NTRP level (2.5, 3.0, 3.5, 4.0, 4.5+) 2. A level is an alphabetical designation for a subgroup of teams within a flight. The level designated “A” is the highest division within a flight.
|
|
|
B. TEAM MOVEMENT AMONG FLIGHTS
|
|
1. Existing teams may move from flight to flight, based on the results of play at the conclusion of the Spring and Fall seasons (results from the Summer season are not used). The upward progression of a team through a flight is from the B level to the A level. The downward progression of a team through a flight is from the A level to the B level. The team movement will be as follows:
|
|
a. A team finishing first in its level will automatically move to the lowest level in the level above. b. A team finishing second in its level may move to the level above. c. A team finishing second-to-last in its level may move to the level below, unless an opening remains in the division in which they competed after all other team movements have been made. d. A team finishing last in its level will automatically move to the level below.
|
2. No team position is secure except for first place finishers. 3. Because of the fluctuation in the number of teams participating from season to season, the team movement as described above may be altered to allow for the best possible flight construction. The decision to override the team movement as described above will be the sole responsibility of the Rules and Procedures Committee.
|
C. NEW TEAM PLACEMENT
|
|
1. The Rules and Procedures Committee is responsible for determining the levels into which new teams will be placed. The decision will be based on existing NETT records and/or experience or individual player ratings. 2. New teams will be placed in the lowest level of a flight.
3. If there are multiple new teams coming into a level, the Rules and Procedures Committee may place teams in different flights as they deem necessary to make the flights balanced.
|
D. Existing teams may move up or down depending on the placement of new teams and/or openings in the level above.
E. UNUSUAL CIRCUMSTANCES
|
|
1. The Rules and Procedures Committee will use their best judgment for conditions not covered by these rules. 2. The Rules and Procedures Committee will review this process and recommend refinements.
|
|
IV. COURTS AND BALLS
|
|
A. Each team is required to guarantee use of four (4) HARD/OUTDOOR courts each week. NO CLAY or GRASS COURTS will be allowed for match play. Captains should secure approval for playing out of their requested facility prior to turning in their rosters.
B. Ladies Doubles matches will be on Mondays (3.0 and 4.0) and Wednesdays (2.5, 3.5 and 4.5) unless postponed by rain or NETT Board decision. Ladies Doubles matches are to begin no earlier than 9:00 a.m. (9:30 for 4.5 flight and 11:00 for 2.5 flight). ALL LINES MUST PLAY AT THE SAME TIME PER ORIGINAL SCHEDULE. DOUBLE DEFAULTS WILL BE ISSUED TO BOTH TEAMS IF MATCHES ARE NOT PLAYED ON THE DATE THEY ARE SCHEDULED (unless due to bad weather).
|
|
1. Home teams should provide two (2) hours per match. 2. If at the end of two (2) hours, the match is not completed, the home team must provide alternate courts and the match must be restarted within one (1) hour. If alternate courts cannot be provided within one (1) hour, the home team must default to the visiting team. The home team will pay any additional court fees. 3. All 9:00 a.m. teams must relinquish courts to matches that must begin at 11:00 a.m. Any team that refuses to relinquish courts will automatically be defaulted and Penalty Points will be assessed.
|
|
|
|
C. Court Fees are to be paid by the Home Team. D. Home teams must provide courts within NETT boundaries if home courts are not playable.
E. Each team must supply two cans of new yellow USTA rated hard-court balls for each match. No seconds
allowed. For the summer season, the visiting team must provide two cans of balls and the home team
provides one can for each match.
F. Indoor courts may be used at any time both captains agree.
|
|
1. The Visiting Team Captains have the right to elect whether or not the team wishes to play on indoor courts. 2. When teams elect to play indoors, visitors should expect to pay half the court fees and abide by indoor court times and rules. 3. If a match extends beyond the facility's allotted indoor court time, it is the responsibility of the home team to provide additional indoor court time within one (1) hour or default in favor of the visiting team. 4. For indoor matches, if all four (4) players agree to waive the changing of court sides at odd game changeovers, they may do so.
|
|
V. MATCH PLAY
|
|
A. All NETT team matches will consist of four (4) lines of doubles matches in the Spring and Fall with three (3) lines in the Summer. The exception to this is the 2.5 flight which will play three (3) lines. B. Individual matches will be the best 2 of 3 sets, regular scoring. The 7 Point Tiebreak System (using Coman Tiebreaker procedures) will be in effect any time the score reaches six-all in any set. C. Play must begin no later than fifteen (15) minutes after the scheduled match time. Warm up and practice serves must be taken within this fifteen (15) minute time period. Should a player arrive, at the site of play, late but prior to the default time, the player must be given a warm-up period not to exceed five (5) minutes. Play is continuous from the first ball served in the match except when interrupted by rain or when the match exceeds the two (2) hour court time limit. D. SCORING: Scoring will be one (1) point per set won. E. COACHING
|
|
1. Coaching is defined as any advice, signal or comment relayed by any means to the participants in a match by anybody, whether a bona fide coach, teammate or bystander. 2. Players may not accept any coaching during the progress of a match, except during an official rest period (not to exceed ten minutes) between the second and third sets. 3. A WRITTEN complaint, within forty-eight (48) hours from the completion of the disputed match, if determined to be valid, may result in penalty points as determined by the Rules and Procedures Committee.
|
|
a. A written complaint must be filed to the proper Flight Coordinator. (See Procedures for Handling and Filing Complaints form under League Forms) b. The Flight Coordinator will take the complaint and submit it to the opposing Captain for their response. Giving that Captain a 7-day period by which to respond.
c. After receiving the response from the offending Captain, the Flight coordinator will make judgment for any point penalties (if deemed necessary).
|
|
F. CAPTAINS' RESPONSIBILITIES
|
|
1. The team captains, or designates, MUST HAVE THEIR LINE-UPS MADE OUT AND READY TO EXCHANGE by the designated match time. After one (1) written complaint, at the flight coordinator's discretion, a penalty of one (1) set will be deducted from the team's cumulative points. 2. After score sheets are exchanged, there can be NO SWITCHING of players, teams or positions. Replacement of players may occur only under the following conditions:
|
|
a. One of the team's members had to send a replacement and the captain did not know until the player arrived or a player does not show up and an eligible replacement is available before default time, or: b. An injury or emergency during the warm-up occurs and an eligible replacement can be made within the default time. c. An eligible player is a player whose name is on the team's roster but is not on the current match score sheet.
d. In the event that players from different lines are unavailable for play, the available player from the lower line may take the place of the unavailable player from the lower line to form a new team. In all other cases, the eligible replacement player plays on the exact line of the player she is replacing.
e. Captains must inform the opposing captain of any lineup changes before the match begins.
|
3. Score sheets must be completed, signed and kept by each captain. In the event of a discrepancy in the scores, the captains may be asked to provide a copy of the score sheet in question. 4. The home team captain, or designate, must enter their match scores on the NETT website within 24 hours of the completion of the entire match. Failure to enter scores on time will result in a one (1) point penalty for each day they are late. 5. Visiting team captains are responsible for checking the entered scores, and reporting any inaccuracies to their Flight Coordinator within seventy-two (72) hours of the completed match. After seventy-two (72) hours, the scores will stand as entered.
|
G. PLAYER RESPONSIBILITIES
|
|
1. Read and know NETT rules, so that you are prepared for any situation that may arise. Take your rules on the court. 2. Know the position you are playing and the names of your opponents before starting the match. 3. A player may leave the court for:
|
|
a. A ten (10) minute break between the second and third sets. b. A bona fide bathroom visit.
|
4. Players involved in a dispute during a match, declaring that the match is played under protest, must continue the match to its conclusion, and then may inform the Flight Coordinator by written complaint within twenty four hours (24) hours from the completion of the disputed match.
|
|
|
|
H. DEFAULTS AND RETIRED MATCHES
|
|
1. If a player or players arrive on court after fifteen (15) minutes of the scheduled match time, the line is a DEFAULT. (Example: Your match is scheduled for 9:00 a.m. Score sheets must be exchanged at 9:00. Warm-ups may take place but play may not begin until all four (4) lines are present or until a default has been declared. The match is considered a default at 9:16 a.m.) 2. When a default occurs regardless of which pair cannot play, defaulting begins with the lowest line. The DAY OF MATCH DEFAULT PROTOCOL found below shall be followed.
Day of Match Default Protocol
1. If at all possible, let your opposing captain know in advance you are defaulting a line.
2. In the event of a player arriving late to a match: choose an “official match time piece”
(i.e. a cell phone or a specific watch).
3. Exchange score sheets at the designated match time.
4. No line may begin until all 8 (6 in the Summer) players are present or a default has been declared and the score sheet names have been altered.
5. At default time - (at sixteen (16) minutes after the designated match time)- edit the score sheet to show the default.
Edit the score sheet in the following manner:
If Line 1 defaults: Move Line 2 players into the Line 1 position.
Move Line 3 players into the Line 2 position.
Move Line 4 players into the Line 3 position.
If Line 2 defaults: Line 1 remains unchanged.
Move Line 3 players into the Line 2 position.
Move Line 4 players into the Line 3 position.
If Line 3 defaults: Lines 1 and 2 remain unchanged.
Move Line 4 players into the Line 3 position.
6. If an eligible player (a player on your roster but not listed on the current score sheet) is
present before default time, he or she may take the place of the unavailable (ill, injured,
late or missing) player.
7. In the event that two (2) players from separate lines are unavailable to play, rather than
default both lines, the available player from the lower line may take the place of the unavailable
player from the higher line to form a new team.
8. THE LINE-UP FOR THE TEAM RECEIVING THE DEFAULT REMAINS
UNCHANGED, WITH THEIR DESIGNATED LOWEST LINE RECEIVING THE
DEFAULT.
Please review F (2) for the replacement player policy.
3. All default time limitations shall apply to rescheduled matches as well. 4. Any time a team WILLFULLY DEFAULTS an entire match (all lines) in one week, that team and all members may be disqualified for that season and may be barred from playing the next season. 5. After a team has defaulted four (4) lines in one season, a two (2) point penalty will be assessed for each subsequent default. Additional defaults may be subject to further disciplinary action by the Rules and Procedures Committee. 6. In a defaulted match, points per set are credited to the team having both players present prior to the default time and recorded with the winners' score as DEFAULT. Once a default has been given, the default stands. 7. If you are defaulting a line, as a courtesy, contact the opposing captain and notify them of the default prior to the match. The line receiving the default in advance is not required to appear at the match site. The website score sheet does not require names, only the score 6-0, 6-0, or 0-6, 0-6, according to which team is defaulting, and the team name which has won by default. 8. If a default has been given prior to a match, and the match is rained out with no play, then the default is voided. (With the exception of any defaults issued due to a team not having enough players present at the originally scheduled match, see section J. Rain Delayed Matches #1) 9. If a match is RETIRED because of an injury or illness of a player, write the match score up to the point of retirement. All points, games and sets stand as played. Score the match exactly as played, giving the win to the players who did not have to stop play. 10. An ACCIDENTAL INJURY TIME OUT may be taken at the time of the injury or at the next change over.
|
|
a. Time out during play - "play" will be called within three (3) minutes after the injury, and the server must strike the ball within 25 seconds thereafter. b. Time out taken at a change over - "play" will be called at the end of four and one half (4 1/2) minutes, and the players must strike the ball within 25 seconds thereafter. c. If play is not resumed within the required time, the injured player is defaulted.
|
|
I. WEATHER CONDITIONS
|
|
1. Only rained out matches may be rescheduled. 2. There are no provisions for extreme cold, heat or wind.
|
J. RAIN DELAYED MATCHES
|
|
1. In the event of rain, all players must be ON SITE before default time of the designated match time and for at least one (1) hour beyond the time of scheduled match play unless BOTH team captains agree otherwise. Defaults may be issued (which will be binding even if the match is ultimately considered a rainout) if all players are not present before default time. Failure to have ALL players in attendance at the scheduled time of the match is subject to default at the default time.
2. The reschedule of the date and time of these matches must be emailed to the Flight Coordinator by BOTH team captains within seventy-two (72) hours of the scheduled match time. 3. Rescheduled matches must be played within a two (2) week period of the originally scheduled match. Rescheduled matches that are rained out will be allowed a one (1) week extension from the rescheduled date, or the remainder of the two (2) week period.
4. EXCEPTION: All matches that are rained out the last week of the season will have one week to make up the match. Rescheduled matches that are rained out will only be allowed a one week extension.
5. Once a match is officially rescheduled, it cannot be changed unless the above conditions exist. 6. Incomplete matches will be continued by the same players at the exact place halted--set, game, point. Indicate such on the back of both score sheets to prevent controversy when resuming play. 7. In matches where rosters have been exchanged, but the match not begun, a NEW roster may be exchanged for the make-up match. If a default has been issued, it is now voided. The exception to this is noncompliance to rule J.1.However, if a minimum of one court has served the first ball, the roster is locked in and cannot be changed. 8. Teams may play these make-up matches by positions rather than as a whole team. Home team captains must be flexible in designating three (3) or more alternate days and times, not to be consecutive days, for make-up matches. Night and weekend times will not be considered reasonable times, however both team captains may agree to play at these times. Captains unable to agree on rescheduling are subject to playing at a time designated by the Rules and Procedures Committee. 9. If all four courts play at the same time, line-ups must be made out and ready to exchange by the designated match time. If positions play at different times, the line-ups may be filled out as the positions are played.
|
K. CHILDREN -- Children are not allowed on or around the courts during NETT match play. Penalty points may be assessed.
L. ELECTRONIC DEVICES.
|
|
1. On court phones, beepers, and other electronic devices that emit a noise or ring during play are considered a "deliberate hindrance" and the opponent is allowed to claim the current game. During a tiebreaker, the opponent may claim the entire tiebreaker. 2. A spectator's phone ringing is not considered a hindrance. 3. Cameras and video cameras are not allowed.
|
M. WATER -- Each player is responsible for providing his or her own water on court.
N. RULE VIOLATIONS -- After contacting your flight coordinator, all complaints or grievances not resolved may be appealed to the Rules and Procedures Committee.
O. FLIGHT WINNERS
|
|
1. A total of all points at the end of the regular season will determine the order of finish in a flight. 2. Ties for all positions will be broken by one of the following methods, in this order:
|
|
a. Win/loss record (head to head) b. Fewest sets lost among tied teams (head to head). c. Fewest games lost among tied teams (head to head) d. Fewest sets lost against all opponents. e. Fewest games lost against all opponents. f. Toss of coin.
|
3. Awards will be given to the FIRST and SECOND places in each flight. All team members will receive an award.
|
|
|